Alukos

Making classic games relevant again.

Many classic games never lost their entire player-base. They lost everything that made playing enjoyable — populated servers, leagues, the reason to care who was the best. We're bringing it back, and more.

Modernized

Legacy games, modern tools.

Bringing the competition back was step one. We're also building the tools these games never had, so they're worth playing again.

Vantage

Demos, seen from above. See where a whole match was played, find the moments that mattered, and clip them. No more hours of scrubbing through demos.

Vantage heatmap of Burgundy from one full 5v5 Search and Destroy match: the floor plan from above, colored blue to red by where the ten players spent their time.
Burgundy, one full 5v5 Search & Destroy match: where all ten players spent their time, low (blue) to high (red).

Anti-cheat

Built-in anti-cheat.

Competitive play on Alukos is protected by PIM, our own anti-cheat.

An illustrative integrity timeline from a made-up match, with one player flagged.
01

Make it exist

Remove barriers to play

At this stage the enemy is friction. You need ten people in a game at the same time, and every requirement costs you some of them. So the first step is to remove as many barriers as possible.

  • Community patches have made many games properly playable again. We host the servers and walk you through the client installs.
  • Free matchmaking servers. You do not pay to play here, and there is no server to rent first.
  • No client to install for basic matchmaking. An account and a linked Discord for notifications is all you need to get started.
  • No anti-cheat requirement to queue. The barrier that makes sense at a hundred thousand players is fatal when you're struggling to get ten.
02

Make it relevant

Give playing meaning

Once people are playing, the games have to add up to something. This is the half that is still being built, and it is a plan rather than a promise. This is what will keep people coming back for more.

  • A league is on the table, in the shape the old amateur circuit had — without the red tape unless you want to compete seriously.
  • Tournaments and ladders for different gametypes are being considered.
  • Stats that come off the match server's own log, not off anybody's honor.
  • Anti-cheat required only for competitive play, because a result that means something has to be trustworthy.
  • Eventually, free practice servers for teams enrolled in a league — strats, nades — with the option to buy one.

The question everyone asks

FACEIT makes an existing scene better. We are trying to make a scene exist.

That is a real difference and not a dig. FACEIT is a quality layer over games with millions of active players, and they are very good at it — they have scale and instant queues, and we have neither. But they have never had to make a scene exist, because for their games it already had. We are solving whether a match happens at all, which is why this includes things they would never build: fixing your install, practice servers, running the league itself.

It's entirely free.

The goal is to bring these communities back, so the people who miss them can return and find everything in one place — the patch, the servers, the competition, the stats.