Modernized
Legacy games, modern tools.
Bringing the competition back was step one. We're also building the tools these games never had: a scrim calendar, and Vantage, where you can watch demos, cut clips and learn grenade lineups.
Vantage
Demos, seen from above. See where a whole match was played, find the moments that mattered, and clip them. No more hours of scrubbing through demos.

Scrims
Find a scrim without spamming Discord.
See which teams are free tonight, this week, or later this month, then ask for a scrim, and agree to play. Your booked scrims show on the same calendar.

Clips
Save the moments that matter.
Cut a clip from any match you can open, then keep it or share it with your team.
Pick how it's cut.
Choose the length, the quality (720p at 30 FPS, or 1080p at 60 FPS), and who can watch it: just you, your team, or any signed-in player.

Arc
Learn the throw, not just the nade.
Every grenade lineup in the demos, drawn on the map with how players throw it and what it does.

Anti-cheat
Built-in anti-cheat.
Competitive play on Alukos is protected by PIM (Player Integrity Monitoring), our own anti-cheat.

The question everyone asks
FACEIT makes an existing scene better. We are trying to make a scene exist.
That is a real difference and not a dig. FACEIT is a quality layer over games with millions of active players, and they are very good at it — they have scale and instant queues, and we have neither. But they have never had to make a scene exist, because for their games it already had. We are solving whether a match happens at all, which is why this includes things they would never build: fixing your install, practice servers, running the league itself.
Bring the game back to life
Remove barriers to play
At this stage the enemy is friction. You need ten people in a game at the same time, and every requirement costs you some of them. So the first step is to remove as many barriers as possible.
- We run the servers, and we help you install the community patches that make these games play well today.
- Matchmaking is free. You don't pay to play, and you don't have to rent a server first.
- To start playing matchmaking, you need an account and a linked Discord, which is where we send your match alerts. There's nothing else to install.
- Every game we run gets the same modern tools: watch replays, cut clips, learn grenade lineups, and check your stats.
Make it worth playing again
Give playing meaning
Once people are playing, the games have to add up to something. This is the half that is still being built, and it is a plan rather than a promise. This is what will keep people coming back for more.
- We're planning a league that works like the old amateur leagues. The extra steps are only for teams that want to compete seriously.
- We're also looking at tournaments and ladders for different game modes.
- Your stats come from our match server's own records, not from what players report.
- Ranked matches and competitive events require PIM, so you know everyone in the match is playing fair.
- Later, teams in a league will get free practice servers for strats and nades. You'll also be able to buy one.
It's entirely free.
The goal is to bring these communities back, so the people who miss them can return and find everything in one place — the patch, the servers, the competition, the stats.
