Modernized
Legacy games, modern tools.
Bringing the competition back was step one. We're also building the tools these games never had: a scrim calendar, and Vantage, where you can watch demos, cut clips and learn grenade lineups.
Vantage
Demos, seen from above. See where a whole match was played, find the moments that mattered, and clip them. No more hours of scrubbing through demos.

Scrims
Find a scrim without spamming Discord.
See which teams are free tonight, ask for a scrim, and agree on a time. Your booked scrims show on the same calendar.

Clips
Save the moments that matter.
Cut a clip from any match you can open, then keep it or share it with your team.
Pick how it's cut.
Choose the length, the quality (720p at 30 FPS, or 1080p at 60 FPS) and who can watch it: just you, your team, or any signed-in player. Game sound is always included.

Arc
Learn the throw, not just the nade.
Every grenade lineup in the demos, drawn on the map with how players throw it and what it does.

Anti-cheat
Built-in anti-cheat.
Competitive play on Alukos is protected by PIM, our own anti-cheat.

Make it exist
Remove barriers to play
At this stage the enemy is friction. You need ten people in a game at the same time, and every requirement costs you some of them. So the first step is to remove as many barriers as possible.
- Community patches have made many games properly playable again. We host the servers and walk you through the client installs.
- Free matchmaking servers. You do not pay to play here, and there is no server to rent first.
- No client to install for basic matchmaking. An account and a linked Discord for notifications is all you need to get started.
- No anti-cheat requirement to queue. The barrier that makes sense at a hundred thousand players is fatal when you're struggling to get ten.
Make it relevant
Give playing meaning
Once people are playing, the games have to add up to something. This is the half that is still being built, and it is a plan rather than a promise. This is what will keep people coming back for more.
- A league is on the table, in the shape the old amateur circuit had — without the red tape unless you want to compete seriously.
- Tournaments and ladders for different gametypes are being considered.
- Stats that come off the match server's own log, not off anybody's honor.
- Anti-cheat required only for competitive play, because a result that means something has to be trustworthy.
- Eventually, free practice servers for teams enrolled in a league — strats, nades — with the option to buy one.
The question everyone asks
FACEIT makes an existing scene better. We are trying to make a scene exist.
That is a real difference and not a dig. FACEIT is a quality layer over games with millions of active players, and they are very good at it — they have scale and instant queues, and we have neither. But they have never had to make a scene exist, because for their games it already had. We are solving whether a match happens at all, which is why this includes things they would never build: fixing your install, practice servers, running the league itself.
It's entirely free.
The goal is to bring these communities back, so the people who miss them can return and find everything in one place — the patch, the servers, the competition, the stats.
