# zPAM 3.1 BETA 6

# Installation

  1. Download zpam310_beta6.iwd from GitHub (opens new window)
  2. Stop your server
  3. Create a folder in the root called mods (in the same directory as main)
  4. Within the mods folder, create another folder called zpam310_beta6
  5. If you have the Punkbuster folder (named pb), remove it
  6. Ensure the following parameter exists in your startup string: +set sv_punkbuster 0
  7. Update the +set fs_game parameter to +set fs_game mods/zpam310_beta6

# Configuration

//************************************************
//    ____       _      __  __         _____
//   |  _ \     / \    |  \/  |       |___ /
//   | |_) |   / _ \   | |\/| |         |_ \
//   |  __/   / ___ \  | |  | |        ___) |
//   |_|     /_/   \_\ |_|  |_|       |____/
//
//  *********************************************/

// Use this file if you want to run server with own settings
// Make sure cvar /pam_mode is set to "pub", otherwise these settings wont work
// This file is executed automatically by PAM when server starts
// Put this file inside main or mods folder


/*******************************
  S&D Public server settings
*******************************/
// Match Style
set scr_sd_timelimit 0			// Time limit for map. 0=disabled (minutes)
set scr_sd_half_round 10		// Number of rounds when half-time starts. 0=ignored
set scr_sd_half_score 0			// Number of score when half-time starts. 0=ignored
set scr_sd_end_round 20			// Number of rounds when map ends. 0=ignored
set scr_sd_end_score 0			// Number of score when map ends. 0=ignored

// Round options
set scr_sd_strat_time 4			// Time before round starts where players cannot move
set scr_sd_roundlength 2		// Time length of each round (min)
set scr_sd_end_time 6			// Time et the end of the round (after last player is killed) when you can finding weapons for the next round
set scr_sd_count_draws 0		// If players are killed at same time - count this round (1) or play new round (0)?

// Bomb settings
set scr_sd_bombtimer_show 1		// Show bombtimer stopwatch
set scr_sd_bombtimer 60			// Time untill bomb explodes. (seconds)
set scr_sd_PlantTime 5
set scr_sd_DefuseTime 10
set scr_sd_plant_points 0
set scr_sd_defuse_points 0




/*******************************
  TDM Public server settings
*******************************/
// Match Style
set scr_tdm_timelimit 15		// Time limit. When halftime is enabled, its time limit per half. 0=disabled (minutes)
set scr_tdm_half_score 0		// Number of score when half-time starts. Has no effect when halftime is disabled.
set scr_tdm_end_score 0			// Number of score when map ends. 0=ignored
// Halftime
set scr_tdm_halftime 1			// Do halftime. When 1, scr_tdm_timelimit means time per half




/*******************************
  DM Public server settings
*******************************/
// Match Style
set scr_dm_timelimit 15			// Time limit. When halftime is enabled, its time limit per half. 0=disabled (minutes)
set scr_dm_half_score 0			// Number of score when half-time starts. Has no effect when halftime is disabled.
set scr_dm_end_score 0			// Number of score when map ends. 0=ignored
// Halftime
set scr_dm_halftime 0			// Do halftime. When 1, scr_dm_timelimit means time per half







/*******************************
  Shared gametype script cvars
*******************************/

// Readyup
set scr_readyup 0 				// Enable readyup [0, 1] 0 = disbled  1 = enabled
set scr_readyup_autoresume 5 	// Minutes to auto-resume halftime [0 - 10] 0 = disabled
set scr_half_start_timer 10 	// Count-down timer when First-half starting / Second-half starting / Timeout ending

// Time-out
set scr_timeouts 0				// Total timeouts for one team
set scr_timeouts_half 1 		// How many per side
set scr_timeout_length 5 		// Length in minutes

// Are there OT Rules?
set scr_overtime 0

// Hud Options
set scr_show_players_left 1
set scr_show_objective_icons 0
set scr_show_hitblip 1

set scr_show_scoreboard 1 		// Score in the upper left corner [0 - 2] 0=hided  1=visible  2=visible only before and after round
set scr_show_scoreboard_limit 0

// Health Regeneration
set scr_allow_health_regen 1 	// 0=no regen, 1=refill health after "scr_regen_delay"
set scr_allow_regen_sounds 1
set scr_regen_delay 5000 		//Time before regen starts

// Ambients
set scr_allow_ambient_fog 0
set scr_allow_ambient_sounds 0
set scr_allow_ambient_fire 0
set scr_allow_ambient_weather 0


set scr_allow_shellshock 0				// Create shell shock effect when player is hitted
set scr_replace_russian 0 				// Replace russians with Americans / Brisith
set scr_shotgun_rebalance 1				// Enable shotgun rebalance to fix long shot kills and short range hits
set scr_blackout 0 					// If match is in progress, show map background all over the screen and disable sounds for connected player
set scr_recording 0 					// Starts automatically recording when match starts
set scr_diagonal_fix 0 					// Enable diagonal bug fix (disables leaning for players when strafing)
set scr_fast_reload_fix	1				// Prevent players from shoting faster via double-scroll bug
set scr_matchinfo 0 					// Show match info in menu (1 = without team names, 2 = with team names)
set scr_map_vote 1					// Open voting system so players can vote about next map
set scr_map_vote_replay 0				// Show option to replay this map in voting system
set scr_auto_deadchat 0					// Automaticly enable / disable deadchat
set scr_remove_killtriggers 1				// Remove some of the kill-triggers created in 1.3 path
set scr_force_client_best_connection 1 			// Client-side cvar forces
set scr_force_client_exploits 1
set scr_bash 0						// Bash mode can be called via menu in readyup

set scr_friendlyfire 1
set scr_drawfriend 1
set scr_teambalance 0
set scr_killcam 0
set scr_spectatefree 0
set scr_spectateenemy 0

// Not Likely to Change
set g_allowVote 0
set g_antilag 0
set g_maxDroppedWeapons 32
set sv_fps 30
set sv_maxRate 25000
set sv_timeout 60						// Time after 999 player is kicked



/*********
WEAPONS
*********/

// Nade spawn counts for each class
set scr_boltaction_nades 1
set scr_semiautomatic_nades 1
set scr_smg_nades 1
set scr_sniper_nades 1
set scr_mg_nades 1
set scr_shotgun_nades 1

// Smoke spawn counts for each class
set scr_boltaction_smokes 0
set scr_semiautomatic_smokes 0
set scr_smg_smokes 0
set scr_sniper_smokes 0
set scr_mg_smokes 0
set scr_shotgun_smokes 1

// Weapon Limits by class per team
set scr_boltaction_limit 99
set scr_sniper_limit 1
set scr_semiautomatic_limit 99
set scr_smg_limit 99
set scr_mg_limit 99
set scr_shotgun_limit 1

// Allow weapon drop when player die
set scr_boltaction_allow_drop 1
set scr_sniper_allow_drop 0
set scr_semiautomatic_allow_drop 1
set scr_smg_allow_drop 1
set scr_mg_allow_drop 1
set scr_shotgun_allow_drop 0

// Allow grenade / smoke drop when player die
set scr_allow_grenade_drop 1
set scr_allow_smoke_drop 0

// Player's weapon drop
set scr_allow_primary_drop 1
set scr_allow_secondary_drop 1
// Allow/Disallow Weapons
set scr_allow_greasegun 1
set scr_allow_m1carbine 1
set scr_allow_m1garand 1
set scr_allow_springfield 1
set scr_allow_thompson 1
set scr_allow_bar 1
set scr_allow_sten 1
set scr_allow_enfield 1
set scr_allow_enfieldsniper 1
set scr_allow_bren 1
set scr_allow_pps42 1
set scr_allow_nagant 1
set scr_allow_svt40 1
set scr_allow_nagantsniper 1
set scr_allow_ppsh 1
set scr_allow_mp40 1
set scr_allow_kar98k 1
set scr_allow_g43 1
set scr_allow_kar98ksniper 1
set scr_allow_mp44 1
set scr_allow_shotgun 1
set scr_allow_pistols 1
set scr_allow_turrets 1
// Single Shot Kills
set scr_no_oneshot_pistol_kills 0
set scr_no_oneshot_ppsh_kills 0
// PPSH Balance - Limits range of PPSH to same as Tommy
set scr_balance_ppsh_distance 0
set sv_maprotation "map mp_dawnville map mp_farmhouse map mp_brecourt map mp_burgundy map mp_trainstation map mp_carentan map mp_leningrad map mp_matmata map mp_downtown map mp_railyard map mp_toujane map mp_breakout"```
Last Updated: 3/8/2021, 3:50:46 AM